{"id":109,"date":"2026-10-30T01:09:16","date_gmt":"2026-10-30T05:09:16","guid":{"rendered":"https:\/\/sambishop.com\/?p=109"},"modified":"2026-10-30T01:15:45","modified_gmt":"2026-10-30T05:15:45","slug":"on-backlogs","status":"publish","type":"post","link":"https:\/\/sambishop.com\/?p=109","title":{"rendered":"On Backlogs"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">One of the most damaging things the games industry does is create a sense of <em>endless<\/em> FOMO. It&#8217;s not even something that&#8217;s done with intentionality at this point anymore; there are simply so many monkeys at so many typewriters that we&#8217;re getting a new tranche of Shakespeare multiple months out of the year.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The part that <em>is <\/em>very much intentional is that all of these things cost money, and for the last 30 or so years, that was never even a passing concern for me; I first got copies of games when I started my PSX2.com site back in 1997, and then was lucky enough to end up on a list where <em>everything <\/em>that was released digitally (give or take).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My cup runneth over. But, like, for reals, y&#8217;all:<br><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"126\" class=\"wp-image-131\" style=\"width: 600px;\" src=\"https:\/\/sambishop.com\/wp-content\/uploads\/2026\/10\/Ridiculous-Library.png\" alt=\"\" srcset=\"https:\/\/sambishop.com\/wp-content\/uploads\/2026\/10\/Ridiculous-Library.png 1000w, https:\/\/sambishop.com\/wp-content\/uploads\/2026\/10\/Ridiculous-Library-300x63.png 300w, https:\/\/sambishop.com\/wp-content\/uploads\/2026\/10\/Ridiculous-Library-768x161.png 768w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now there&#8217;s a powerful distinction between just having literally <em>everything <\/em>barfed into your digital library every week and seeking out or having publishers offer you games for review; there&#8217;s a kind of natural curation that filters out the fact that that list you see above? It&#8217;s almost 99% <strong><em>shit<\/em><\/strong>. I&#8217;d venture my library is probably one of the most potent examples of what&#8217;s wrong with game development right now: it&#8217;s <em>overwhelmingly<\/em> AI slop, clones of more popular games or asset flip dogshit &#8211; or literally genAI thumbnails of asset flip clones of other games. And there are DOZENS of them released WEEKLY.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Slop is Real<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If you&#8217;re not really aware of just how bad it&#8217;s gotten, I cannot impress upon you enough that those big-budget AAA games everyone loves to bicker about destroying the industry (they are, but that&#8217;s a different rant) are <em>noooooothing<\/em> next to the glut of absolute shit that is clogging the publishing systems of literally every platform where games are available.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If any game manages to rise to the measure of success that is getting featured on some random streamer&#8217;s account, it will be instantly cloned and barfed out into the ether on every available platform for which Unity or Unreal let you compile. It happens in <em>nanoseconds<\/em>. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Often this is damaging just to that small-time indie developer that saw some measure of success on one platform but obviously wasn&#8217;t trying to push their carefully-made game on everything all at once &#8211; for instance, something like The Exit 8, which got so popular there&#8217;s a goddamn movie about it, but that had clones on that very same PlayStation Store I screenshotted with the overflowing library up there for months with the same name &#8220;Exit 8&#8221; (no &#8220;The&#8221;).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Take, too, the later PlayStation release of the original Backrooms game that sorta kicked off the leap from Reddit creepypasta to full-blown worldbuilding thanks to youngin&#8217; Kane Parsons&#8217; YouTube videos. The number of zero-effort Backrooms games with incomprehensible SEO-friendly names being released on the PlayStation Store were (and still are) offensive as hell.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Obviously this is not the first medium to have to deal with shitty copycats, but it at least took some effort before and <em>now <\/em>we&#8217;re dealing with absolute insane vibe-coded ports and decomplications and cash grabs on a whole new level. It&#8217;s really, really bad how quickly this stuff has been made possible by literally anyone with a Claude account and some social media. We&#8217;re not entirely there yet, but what was already a 9000+ game shit deluge in those codes I used to get with everything released that week is about to become a tidal wave. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">So&#8230; Should I Play &#8216;Em?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">All of this creates an interesting position for my current situation: I didn&#8217;t pay for ANY of this slop factory games. I don&#8217;t command an audience that can give a shitty clone developer any extra boost, and I <em>am <\/em>curious about how detestibly bad or even unplayable these games are.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But here&#8217;s the other thing: in those 10,700+ games I own, there&#8217;s a <em>lot <\/em>of really good stuff &#8211; stuff I&#8217;ve finally been getting to now that I no longer feel (or can afford to feel) that same constant urge to play the next hot thing &#8211; and certainly not to give my take on it, though I think I might get into doing that for games that really grab me. That doesn&#8217;t leave a lot of time for dogshit clones and asset flips unless I somehow monetize the torture, and then we&#8217;re back to the issue of giving these assholes attention for biting someone&#8217;s else&#8217;s hard work, and I hate that idea.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But this also brings up my original point: back when I was reviewing stuff, I didn&#8217;t have a choice; the game was thrust upon me and needed to get played through and scored sight-unseen (or at least never sampled in its released version). I didn&#8217;t know what I was going to play next because the fire hose never turned off &#8211; and that was back in the early 2010s, which is literally exponentially less than the number of games released every week now. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Power of a Pleasant Surprise<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Perhaps it was a consequence of having to weather so many bad games <em>before<\/em> we got to this AI-assisted hellscape that we&#8217;re all in now, but that firehose was rarely an entirely unpleasant experience. Every once in a while, something would come along that just&#8230; worked. It might not have the giant budget or the past pedigree or even the full package of something that you spent months or years previewing and knew about, but <em>some<\/em>thing made it stand out enough to be a beautiful counter to all the schlock you were made to power through. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It was, and I&#8217;m not even joking, one of the reasons why I loved my job as a reviewer so much. A diamond in the rough is so much more shiny when you spend 90% of your time in the rough.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For me, it doesn&#8217;t even have to be a total package thing (though I&#8217;m going to barf out a bunch of words soon about something I think <strong>is <\/strong>a total package and is tinged with absolute tragedy because this whole goddamn industry is in the process of shitting itself, but that&#8217;s another post). Sometimes a terrible game has amazing music: <\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sambishop.com\/wp-content\/uploads\/2026\/10\/Last-Rebellion-Flow-of-Fate.mp3\"><\/audio><figcaption class=\"wp-element-caption\">That&#8217;s from the PS3 title Last Rebellion, a game I and others savaged so hard that the head of NIS America made a public apology about the quality of the games they publish. The whole fuckin&#8217; soundtrack <em>slaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaps<\/em>.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The point is that sometimes not knowing what you&#8217;re going to get from the barrel of the never-ending shotgun sometimes gives you something pleasant instead of endless buckshot. You don&#8217;t have a choice, but it&#8217;s more roulette than prison, if that makes any sense. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With <em>ten thousand <\/em>options, easily three quarters of which are from the last few years when this whole clone\/asset flip thing really got bad, there&#8217;s still decent in there, but without knowing which is which, the joy of discovering a rare heater in a tank of ice cold shitsicles is going to be next to impossible without brute forcing it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Devs\\Pubs: Let&#8217;s Talk<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before I start streaming the Shit List, I&#8217;d rather take my chances with something more earnest and well-earned in terms of exposure. If developers or publishers have any inkling of who I am (or was), and want me to review their game, I&#8217;m down. I&#8217;ll take at least a curated fire hose over diving into the shit pool, but if there are no takers, I guess I can make sure I&#8217;m wearing a <em>really <\/em>secure diving mask\/wet suit.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the most damaging things the games industry does is create a sense of endless FOMO. It&#8217;s not even something that&#8217;s done with intentionality at this point anymore; there are simply so many monkeys at so many typewriters that we&#8217;re getting a new tranche of Shakespeare multiple months out of the year. The part [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-109","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/sambishop.com\/index.php?rest_route=\/wp\/v2\/posts\/109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sambishop.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sambishop.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sambishop.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sambishop.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=109"}],"version-history":[{"count":6,"href":"https:\/\/sambishop.com\/index.php?rest_route=\/wp\/v2\/posts\/109\/revisions"}],"predecessor-version":[{"id":136,"href":"https:\/\/sambishop.com\/index.php?rest_route=\/wp\/v2\/posts\/109\/revisions\/136"}],"wp:attachment":[{"href":"https:\/\/sambishop.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sambishop.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sambishop.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}